Wednesday, April 17, 2013

DnDNext Eberron Shifter


Shifter
TraitsAs a Shifter, you have the following racial traits.
Size: Medium.
Speed: 30 feet.
Ability Score Adjustment: Your starting Dexterity score increases by 1.
Low-Light Vision: In dim light, you can see just as easily as if you were in bright light.
Fighting Instincts: You gain the Martial Arts feat.  A shifter that takes a level in Monk may select a different Martial Feat in place of gaining Martial Arts as normal.
Beastly Movement: You have advantage on ability checks that involve Balance, Climb, and Jump.
Weretouched Ferocity: Twice per day, when you make a damage roll and get a result you dislike, you can reroll the damage and use either result.
Languages: You can speak, read, and write Common.
Subrace: Choose a subrace.   You may have disdain for or revel in your lycanthropic heritage.  Certain circumstances unleash an animalistic power within you.

Dreamsight Shifter
Ability Score Adjustment: Your starting Wisdom score increases by 1.
Blessing of the Moon: Hidden and invisible creatures do not gain advantage on attack rolls against you.  If a hidden or invisible creature hits you with an attack, you gain advantage against them if you target them with your next attack roll.

Razorclaw Shifter
Ability Score Adjustment: Your starting Strength score increases by 1.
Lycanthropic Hands: When you make a melee attack, if you deal maximum damage on a normal attack roll or if you score a critical hit, you can make a single unarmed attack as part of that same action after the first attack is resolved.  The second attack may target any creature within range.

Tuesday, April 9, 2013

DnDNext Eberron Warforged



Warforged
Traits
As a Warforged, you have the following racial traits.
Size: Medium.
Speed: 30 feet.
Ability Score Adjustment: Your starting constitution score increases by 1.
Composite Plating: Your AC increases by 1 even if you are wearing armor, under the effect of a spell such as mage armor, using an ability like wild shape, or have a class feature like the barbarian’s Thick Hide and the monk’s Thoughtful Defense.
Attached Weapon: You can wield an attached weapon.  This weapon is part of your body, either as part of your creation or as a choice later in your life.  This weapon takes the place of one of your hands and is an extension of your forearm.  An attached weapon may be any one handed weapon and functions the same as if you were wielding it in one hand.  You have proficiency with any attached weapon.  All attempts to disarm an attached weapon automatically fail. An attached weapon cannot be detached against your will, but you can spend one minute detaching or replacing an attached weapon if you wish.
Big, Good, Strong Hands: You have advantage on all checks to Break an Object.
Tireless Sentry: Warforged do not need to sleep. Instead, they stand or sit, motionless and quiet, for 4 hours a day.  You still have the ability to observe your surroundings without ending your rest period.  You may react to your surroundings if you feel it is necessary, but taking any actions ends your rest period.  After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages: You can speak, read, and write Common.
Subrace: Choose a subrace.  Both the juggernaut and the vanguard were designed and constructed as machines of war, but filled different rolls in battle.

Juggernaut
Ability Score Adjustment: Your starting strength score increases by 1.
Front Line Infantry: You gain Charge and Bull Rush as bonus feats.

Vanguard
Ability Score Adjustment: Your starting intelligence score increases by 1.
Arcane Warfare: You know one cantrip from any spell list.  This cantrip must be a spell that is offensive in nature and causes direct hit point damage.  You may choose intelligence, wisdom, or charisma as your magic ability for this cantrip.  This choice must be made at character creation and cannot be changed.