Kalashtar
Traits
As a Kalashtar, you have the following racial traits.
As a Kalashtar, you have the following racial traits.
Size: Medium.
Speed: 30 feet.
Ability Score Adjustment: Your starting Charisma score increases by 1.
Mindlink: You can telepathically communicate with any creature that has a spoken language. The creature must be within 50 feet of you and you must be able to see the creature. The creature cannot answer you telepathically.
Human Ancestry: You can choose to treat yourself as a human when selecting abilities such as feats. You can also choose to be treated as human when you are targeted with an ability such as a spell. You have advantage on all charisma checks made to appear human.
Soulknife: As part of an action, you can summon a weapon of psychic energy called a soulknife to appear in one or both hands. A soulknife looks and functions very much like a short sword, but is made out of humming, faintly glowing psychic energy. You are proficient with the soulknife. A soulknife deals 1d6 piercing damage (plus any relevant ability modifier) and has the light, finesse, and thrown (20/60) properties. A soulknife disappears after you let go of it or if you are disarmed, but remains in existence long enough to hit your target if you used it as a thrown weapon.
Dual Soul: You have advantage on ability checks made to resist being charmed, dominated, or frightened.
Languages: You can speak, read, and write Common.
Subrace: Choose a subrace. The two subraces presented here represent the area of Eberron where you spent a large portion of your upbringing.
Riedra
Ability Score Adjustment: Your starting Intelligence score increases by 1.
Bonus Language: You can speak, read, and write Common, Riedran, and Quor.
Quori Menace: If an enemy deals psychic damage to you or succeeds on an ability check to charm, dominate, or frighten you, they automatically take 1d6+Int damage.
Khorvaire
Ability Score Adjustment: Your starting Wisdom score increases by 1.
Bonus Language: You can speak, read, and write Common and Quor.
Well Traveled Blade: When using your soulknife, if you have advantage on an attack roll or if you score a critical hit, you add your wisdom modifier to the damage roll.
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